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Pictured above are three images of skulls, the outer two having been edited by me to represent two extremes in development. The left skull is meant to be most robust, the right skull is meant to be least robust, and the middle is the source image, representing the everyman. The most significant variable being modified between these is the splanchocranium width (also its forward projection, but that isn't necessarily visualized from this angle).
Here are also some morphs that I think can help visualize the differences in development.
Here are some examples of robust faces.
Here are some examples of faces with intermediate robustness.
Here are some examples of gracile faces.
It's important to keep in mind this is not necessarily about face shape, while more robust does typically entail greater facial width, facial height can vary, therefore facial index can vary as well.
Also please correct me if there is misinformation or inaccuracy in my post.
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